Technical Rigger (Spine)  

Full Time Position

Entry Level to Senior Level

SaveAs Games is seeking a Technical rigger who will build clean and efficient character rigs using Spine 2D.

Responsibility

As a Technical Rigger, you will work closely with the external rigging team, animation team, Project Manager, and Game Producers to bring to life animations.

  • You will study existing rig system our game have right now.

  • You will need to understand it very well and help character’s team develop the assets during production before it goes to rig.

  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups.

  • Coordinate technical handoffs between art and engineering teams.

  • Review game design documentation to understand feature requirements and identify technical considerations before implementation.

  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them.

  • Optimize animations for performance while maintaining visual quality.

  • Conduct technical reviews of animation files to ensure they meet team standards before export.

  • Continuously improve animation workflows and production efficiency.

Requirements

  • Minimum of 3+ years of experience in animation and/or rigging in Spine

  • Strong understanding of rigging

  • Excellent organizational skills and attention to detail

  • Ability to work independently while collaborating across disciplines.

  • Strong problem-solving skills with the ability to anticipate production issues.

  • Portfolio of 2D Animation in Spine

  • Full-time Position Only

  • On-site Office Setup Only