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Technical Rigger (Spine)
Full Time Position
Entry Level to Senior Level
SaveAs Games is seeking a Technical rigger who will build clean and efficient character rigs using Spine 2D.
Responsibility
As a Technical Rigger, you will work closely with the external rigging team, animation team, Project Manager, and Game Producers to bring to life animations.
You will study existing rig system our game have right now.
You will need to understand it very well and help character’s team develop the assets during production before it goes to rig.
Create animator-ready files with clean skeletons, skins, constraints, and reusable setups.
Coordinate technical handoffs between art and engineering teams.
Review game design documentation to understand feature requirements and identify technical considerations before implementation.
Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them.
Optimize animations for performance while maintaining visual quality.
Conduct technical reviews of animation files to ensure they meet team standards before export.
Continuously improve animation workflows and production efficiency.
Requirements
Minimum of 3+ years of experience in animation and/or rigging in Spine
Strong understanding of rigging
Excellent organizational skills and attention to detail
Ability to work independently while collaborating across disciplines.
Strong problem-solving skills with the ability to anticipate production issues.
Portfolio of 2D Animation in Spine
Full-time Position Only
On-site Office Setup Only

